Levels and better playability
In the latest version of Altay, I've tried to improve the user experience by implementing Levels.
The player passes Levels, depending on the experience they gain in the game. This is established basically by increasing the Level as the score passes certain milestones.
As Levels increase, enemies start to show up faster and faster. And, beyond Level 10 it's almost impossible to play the game.
In this current version, some players reported that the game is too difficult for a beginner, starting from Level:1.
The movement of the Tank is dynamic, and players have reported that they like how the Tank moves (floats with acceleration). Let me know, if you like it or not.
Powerups are a bit more balanced in this version too.
Besides these, the following ideas are worth mentioning:
Init Game memory (kill and reinit)
add sounds
info popup for powerups (similar to CrimsonLand?)
add a super bomb powerup
add timeout for powerups in inventory
Let me know what you think about the game! And you can always comment on the game, asking for a question or making a request for a feature to add.
Files
Get Altay Tank Game
Altay Tank Game
Altay Tank
Status | Released |
Author | epicos |
Genre | Action, Shooter |
Tags | olcpixelgameengine, Singleplayer, Tanks, Top down shooter |
Languages | English |
Accessibility | Textless |
More posts
- Altay Tank v1.5.2Jan 03, 2021
- v1.4 - becoming addictiveJul 09, 2020
- AutopilotJul 04, 2020
- v1.0 and spike in playersMay 24, 2019
- How I started developing the Altay Tank GameDec 22, 2018
- Powerups!Dec 09, 2018
- Enemies shoot!Dec 01, 2018
- Enemies can now be killedNov 30, 2018
- v0.1 - Multiple EnemiesNov 28, 2018
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